
Resident Evil: Requiem
Author: Taylor Crisostomo
Capcom has officially announced that Resident Evil Requiem, the next mainline installment in the long-running survival horror series, will be released on February 27, 2026. The game will be available on PlayStation 5, Xbox Series X|S, and PC (Steam).
The announcement was made during Summer Game Fest 2025, where Capcom shared a teaser trailer and story details. Requiem will introduce a new protagonist, Grace Ashcroft, and is set in a new location connected to the legacy of Raccoon City. It will feature both first-person and third-person gameplay, allowing you to choose between different play styles.
In addition to Requiem, Capcom is developing a separate mobile title, Resident Evil: Survival Unit, with a full reveal that debuted on July 10, 2025. That game does not yet have a confirmed release date but is planned for iOS and Android.
But with Requiem just on the horizon, we’ve officially entered its usual pre-launch ritual: excitement, speculation, and inevitable outrage. Nothing dramatic, just the standard cycle of questioning every creative decision Capcom makes. Here’s what’s raised eyebrows so far.
The “New Protagonist” Debate
Grace Ashcroft: an FBI agent, a fresh face, and apparently a personal attack on anyone who’s ever played Resident Evil 2. And here we are collectively holding our breath, hoping that Leon Kennedy will break through the wall like the Kool-Aid Man and reclaim the lead.
The issue isn’t really Grace. It's that the series keeps introducing new characters when half of us still wants closure on Jill's story from Resident Evil 3. Legacy nostalgia runs deep, and I know I’m not thrilled about having to invest in yet ANOTHER backstory.
The secondary concern, is Grace just a half-asses attempt at diversity by yet another company hoping not to get cancelled?
Mobile Game Anxiety
Alongside Requiem, Capcom announced Resident Evil: Survival Unit, a mobile RTS. It was marketed as a “bold new direction”, or better yet “pay-to-win” or “loot boxes disguised as herb packs.”
And just to be fair, Capcom hasn't confirmed any aggressive monetization. But in a post Diablo Immortal world, announcing a mobile spin-off is a bold move.
The Return to Familiar Territory
Yes, we are seriously going back to Raccoon City.. again. It’s the Resident Evil equivalent of a greatest hits album. Maybe you’re happy to revisit the atmosphere but I think most of us are wondering how many times a city can be blown up, quarantined, or eaten alive before we try literally anywhere else.
There’s a difference between building on legacy and just refusing to leave the house. This feels dangerously close to the latter.
Dual Perspective Confusion
Requiem features both first-person and third-person gameplay. An ambitious move, or depending on who you ask, an identity crisis with a camera toggle. It’s being framed as “player choice”.. or does it just signal a lack of confidence in committing to one clear style? Yeah. I think so.
Then there’s the practical concern: designing for two perspectives is notoriously hard to balance. So the big question is whether it’ll feel seamless or like two different games trying to share the same body.
In Summary
None of these concerns are catastrophic, and frankly, most of them are familiar territory. A new character, a mobile game, reused settings, a shifting camera. Capcom’s been here before. The real controversy isn’t whether Requiem will deliver; it’s whether the franchise can evolve without stepping on the toes of its own legacy. And if nothing else, at least the inventory system will probably still slap.
